Kian Mirbagheri

Technical Game Designer

Let's make authentic games together

My core competencies:

Unity Icon

Level design directly inside Unity and Unreal Engine Editor

C# Icon

Prototype and iterate on game mechanics using Unity and C#

Excel Icon

Balance in-game economy and monetization strategies using Machination and Excel


  • I enjoy the challenge of balancing in-game economy as well as combining design systems and feedback loops to craft fun and engaging game mechanics.
  • I thrive in opportunities where I combine both my design and technical skills and leverage game engines to iterate and prototype on game mechanics and craft immersive levels.
  • I regularly deconstruct, analyze, and document games, which can be found here.
  • I also play a lot of games and have an extensive gallery which you can find here . Let me know if you have any recommendations!

My favorite game? Solve the riddle:

A fight to survive, a bond of trust,
Spores in the air, but it’s just us

Hint: Check my LinkedIn


Portfolio

Here you can find my design and development projects.

Highlights


BioShooter

Game Designer | Game Programmer

Genre: Sci-fi FPS Engine: Unity Platform: Browser, PC Team Size: Solo Duration: 1 year
Source code

Unity Level Design Economy Design Enemy Design

An FPS game, following a doctor inside a patient's body tasked to eliminate all viruses. A flying robot as a character companion follows the doctor and provides emotional and gameplay support. Read more



Potion Master 3D

Game Designer

Genre: Simulation Engine: Unity Platform: Mobile Team Size: 5 Duration: 4 months
GDD Monetization Design

Gameplay Design Economy Design Monetization Design

Note: This game achieved +100k downloads on GooglePlay

A 3D simulation hypercasual game in which players can brew potions and see its effect on the customers Read more


Dungeon Crawler

Level Designer | Game Programmer

Genre: Action Engine: Unity Platform: PC
Team Size: 3 Duration: 1 month

Unity Level Design

A 2D rogue-like dungeon crawler following an astronaut, striving to survive and escape the spaceship infested with alien monsters. Read more


Other notable projects


Tech: Unity Editor, Prefab

Save the Princess

Game Designer | Level Designer

Genre: Runner Engine: Unity
Platform: Mobile Team Size: 3 Duration: 2 months
Demo GDD Pitch

Level Design
Tech: Unity Editor, Prefab, UI

Space Invaders

Game programmer

Genre: Action Engine: Unity
Platform: PC Team Size: solo Duration: 1 week
Source Code

Unity
Tech: Machination, Excel

Climate Cover-up

Economy Designer

Genre: Turn-based Engine: Unity Platform: PC Team Size: 3 Duration: 1 month
Demo Machination

Economy Design
Tech: Notion

Monster Hunter

Narrative Designer

Genre: Interactive Story Engine: Unity Platform: Mobile Team Size: 5 Duration: 2 weeks
Demo GDD

Narrative Design